Re: [PATCH 1/4] crypto: nintendo-aes - add a new AES driver

From: Joel Stanley
Date: Tue Sep 21 2021 - 22:02:25 EST


On Tue, 21 Sept 2021 at 21:47, Emmanuel Gil Peyrot
<linkmauve@xxxxxxxxxxxx> wrote:
>
> This engine implements AES in CBC mode, using 128-bit keys only. It is
> present on both the Wii and the Wii U, and is apparently identical in
> both consoles.
>
> The hardware is capable of firing an interrupt when the operation is
> done, but this driver currently uses a busy loop, I’m not too sure
> whether it would be preferable to switch, nor how to achieve that.
>
> It also supports a mode where no operation is done, and thus could be
> used as a DMA copy engine, but I don’t know how to expose that to the
> kernel or whether it would even be useful.
>
> In my testing, on a Wii U, this driver reaches 80.7 MiB/s, while the
> aes-generic driver only reaches 30.9 MiB/s, so it is a quite welcome
> speedup.
>
> This driver was written based on reversed documentation, see:
> https://wiibrew.org/wiki/Hardware/AES
>
> Signed-off-by: Emmanuel Gil Peyrot <linkmauve@xxxxxxxxxxxx>
> Tested-by: Emmanuel Gil Peyrot <linkmauve@xxxxxxxxxxxx> # on Wii U
> ---
> drivers/crypto/Kconfig | 11 ++
> drivers/crypto/Makefile | 1 +
> drivers/crypto/nintendo-aes.c | 273 ++++++++++++++++++++++++++++++++++
> 3 files changed, 285 insertions(+)
> create mode 100644 drivers/crypto/nintendo-aes.c
>
> diff --git a/drivers/crypto/Kconfig b/drivers/crypto/Kconfig
> index 9a4c275a1335..adc94ad7462d 100644
> --- a/drivers/crypto/Kconfig
> +++ b/drivers/crypto/Kconfig
> @@ -871,4 +871,15 @@ config CRYPTO_DEV_SA2UL
>
> source "drivers/crypto/keembay/Kconfig"
>
> +config CRYPTO_DEV_NINTENDO
> + tristate "Support for the Nintendo Wii U AES engine"
> + depends on WII || WIIU || COMPILE_TEST

This current seteup will allow the driver to be compile tested for
non-powerpc, which will fail on the dcbf instructions.

Perhaps use this instead:

depends on WII || WIIU || (COMPILE_TEST && PPC)

> + select CRYPTO_AES
> + help
> + Say 'Y' here to use the Nintendo Wii or Wii U on-board AES
> + engine for the CryptoAPI AES algorithm.
> +
> + To compile this driver as a module, choose M here: the module
> + will be called nintendo-aes.
> +
> endif # CRYPTO_HW
> diff --git a/drivers/crypto/Makefile b/drivers/crypto/Makefile
> index fa22cb19e242..004dae7bbf39 100644
> --- a/drivers/crypto/Makefile
> +++ b/drivers/crypto/Makefile
> @@ -22,6 +22,7 @@ obj-$(CONFIG_CRYPTO_DEV_MARVELL) += marvell/
> obj-$(CONFIG_CRYPTO_DEV_MXS_DCP) += mxs-dcp.o
> obj-$(CONFIG_CRYPTO_DEV_NIAGARA2) += n2_crypto.o
> n2_crypto-y := n2_core.o n2_asm.o
> +obj-$(CONFIG_CRYPTO_DEV_NINTENDO) += nintendo-aes.o
> obj-$(CONFIG_CRYPTO_DEV_NX) += nx/
> obj-$(CONFIG_CRYPTO_DEV_OMAP) += omap-crypto.o
> obj-$(CONFIG_CRYPTO_DEV_OMAP_AES) += omap-aes-driver.o
> diff --git a/drivers/crypto/nintendo-aes.c b/drivers/crypto/nintendo-aes.c
> new file mode 100644
> index 000000000000..79ae77500999
> --- /dev/null
> +++ b/drivers/crypto/nintendo-aes.c
> @@ -0,0 +1,273 @@
> +/*
> + * Copyright (C) 2021 Emmanuel Gil Peyrot <linkmauve@xxxxxxxxxxxx>
> + *
> + * This program is free software; you can redistribute it and/or modify
> + * it under the terms of the GNU General Public License version 2 and
> + * only version 2 as published by the Free Software Foundation.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> + * GNU General Public License for more details.

The kernel uses the SDPX header instead of pasting the text.

> +static int
> +do_crypt(const void *src, void *dst, u32 len, u32 flags)
> +{
> + u32 blocks = ((len >> 4) - 1) & AES_CTRL_BLOCK;
> + u32 status;
> + u32 counter = OP_TIMEOUT;
> + u32 i;
> +
> + /* Flush out all of src, we can’t know whether any of it is in cache */
> + for (i = 0; i < len; i += 32)
> + __asm__("dcbf 0, %0" : : "r" (src + i));
> + __asm__("sync" : : : "memory");

This could be flush_dcache_range, from asm/cacheflush.h

> +
> + /* Set the addresses for DMA */
> + iowrite32be(virt_to_phys((void *)src), base + AES_SRC);
> + iowrite32be(virt_to_phys(dst), base + AES_DEST);
> +
> + /* Start the operation */
> + iowrite32be(flags | blocks, base + AES_CTRL);
> +
> + /* TODO: figure out how to use interrupts here, this will probably
> + * lower throughput but let the CPU do other things while the AES
> + * engine is doing its work. */
> + do {
> + status = ioread32be(base + AES_CTRL);
> + cpu_relax();
> + } while ((status & AES_CTRL_EXEC) && --counter);

You could add a msleep in here?

Consider using readl_poll_timeout().

Cheers,

Joel

> +
> + /* Do we ever get called with dst ≠ src? If so we have to invalidate
> + * dst in addition to the earlier flush of src. */
> + if (unlikely(dst != src)) {
> + for (i = 0; i < len; i += 32)
> + __asm__("dcbi 0, %0" : : "r" (dst + i));
> + __asm__("sync" : : : "memory");
> + }
> +
> + return counter ? 0 : 1;
> +}