Re: [PATCH 1/4] crypto: nintendo-aes - add a new AES driver

From: Corentin Labbe
Date: Wed Sep 22 2021 - 02:04:53 EST


Le Tue, Sep 21, 2021 at 11:39:27PM +0200, Emmanuel Gil Peyrot a écrit :
> This engine implements AES in CBC mode, using 128-bit keys only. It is
> present on both the Wii and the Wii U, and is apparently identical in
> both consoles.
>
> The hardware is capable of firing an interrupt when the operation is
> done, but this driver currently uses a busy loop, I’m not too sure
> whether it would be preferable to switch, nor how to achieve that.
>
> It also supports a mode where no operation is done, and thus could be
> used as a DMA copy engine, but I don’t know how to expose that to the
> kernel or whether it would even be useful.
>
> In my testing, on a Wii U, this driver reaches 80.7 MiB/s, while the
> aes-generic driver only reaches 30.9 MiB/s, so it is a quite welcome
> speedup.
>
> This driver was written based on reversed documentation, see:
> https://wiibrew.org/wiki/Hardware/AES
>
> Signed-off-by: Emmanuel Gil Peyrot <linkmauve@xxxxxxxxxxxx>
> Tested-by: Emmanuel Gil Peyrot <linkmauve@xxxxxxxxxxxx> # on Wii U

[...]

> +static int
> +do_crypt(const void *src, void *dst, u32 len, u32 flags)
> +{
> + u32 blocks = ((len >> 4) - 1) & AES_CTRL_BLOCK;
> + u32 status;
> + u32 counter = OP_TIMEOUT;
> + u32 i;
> +
> + /* Flush out all of src, we can’t know whether any of it is in cache */
> + for (i = 0; i < len; i += 32)
> + __asm__("dcbf 0, %0" : : "r" (src + i));
> + __asm__("sync" : : : "memory");
> +
> + /* Set the addresses for DMA */
> + iowrite32be(virt_to_phys((void *)src), base + AES_SRC);
> + iowrite32be(virt_to_phys(dst), base + AES_DEST);

Hello

Since you do DMA operation, I think you should use the DMA-API and call dma_map_xxx()
This will prevent the use of __asm__ and virt_to_phys().

Regards