[PATCH 1/2] sound: dice: Fix "Firestudio" typo
From: George Hilliard
Date: Sat Oct 15 2022 - 19:34:42 EST
No functionality change, just a small cleanup before adding the
Firestudio Mobile.
Signed-off-by: George Hilliard <thirtythreeforty@xxxxxxxxx>
---
sound/firewire/dice/dice-presonus.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/sound/firewire/dice/dice-presonus.c b/sound/firewire/dice/dice-presonus.c
index 967cc3119a64..c85178e64667 100644
--- a/sound/firewire/dice/dice-presonus.c
+++ b/sound/firewire/dice/dice-presonus.c
@@ -11,7 +11,7 @@ struct dice_presonus_spec {
bool has_midi;
};
-static const struct dice_presonus_spec dice_presonus_firesutio = {
+static const struct dice_presonus_spec dice_presonus_firestudio = {
.tx_pcm_chs = {{16, 16, 0}, {10, 2, 0} },
.rx_pcm_chs = {{16, 16, 0}, {10, 2, 0} },
.has_midi = true,
@@ -23,7 +23,7 @@ int snd_dice_detect_presonus_formats(struct snd_dice *dice)
u32 model_id;
const struct dice_presonus_spec *spec;
} *entry, entries[] = {
- {0x000008, &dice_presonus_firesutio},
+ {0x000008, &dice_presonus_firestudio},
};
struct fw_csr_iterator it;
int key, val, model_id;
--
2.38.0