Re: [PATCH v2 15/17] Documentation: EM: Add a runtime modifiable EM design description

From: Dietmar Eggemann
Date: Tue May 30 2023 - 06:42:35 EST


On 12/05/2023 11:57, Lukasz Luba wrote:
> Document the new runtime modifiable EM design and how it can be used.
> Change the last section layout and allow to provide another example
> how to use this new API in a driver code.
>
> Signed-off-by: Lukasz Luba <lukasz.luba@xxxxxxx>
> ---
> Documentation/power/energy-model.rst | 20 ++++++++++++++++++++
> 1 file changed, 20 insertions(+)
>
> diff --git a/Documentation/power/energy-model.rst b/Documentation/power/energy-model.rst
> index e97c7f18d8bd..64c2462dc9a6 100644
> --- a/Documentation/power/energy-model.rst
> +++ b/Documentation/power/energy-model.rst
> @@ -89,6 +89,26 @@ due to the workload instruction mix and data set is not modeled.
> Also static power which can change during runtime due to variation of SOC
> temperature is not modeled in EM.
>
> +2.2 Runtime modifiable EM
> +^^^^^^^^^^^^^^^^^^^^^^^^^
> +
> +To better reflect power variation due to static power (leakage) the EM
> +supports runtime modifications of the power values. The mechanism relies on
> +RCU to free the modifiable EM perf_state table memory. Its user, the task
> +scheduler, also uses RCU to access this memory. The EM framework is
> +responsible for allocating the new memory for the modifiable EM perf_state
> +table. The old memory is freed automatically using RCU callback mechanism.
> +This design decision is made based on task scheduler using that data and
> +to prevent wrong usage of kernel modules if they would be responsible for the
> +memory management.
> +The drivers which want to modify the EM values are protected from concurrent
> +access using a mutex. Therefore, the drivers must use sleeping context when
> +they want to modify the EM. The runtime modifiable EM might also be used for
> +better reflecting real workload scenarios, e.g. when they pop-up on the screen
> +and will run for longer period, such as: games, video recoding or playing,
> +video calls, etc. It is up to the platform engineers to experiment and choose
> +the right approach for their device.

IMHO, there are a lot of design aspects missing here.

E.g.

Why 2 tables, modifiable (a) and default (b)?

Why does only EAS use (a)?

(a) and (b) being the same performance state table until first call to
modify (a) ()

> +
>
> 3. Core APIs
> ------------