[PATCH v3 1/3] debugobjects: Delete a piece of redundant code

From: Zhen Lei
Date: Wed Sep 11 2024 - 04:36:02 EST


The statically allocated objects are all located in obj_static_pool[],
the whole memory of obj_static_pool[] will be reclaimed later. Therefore,
there is no need to split the remaining statically nodes in list obj_pool
into isolated ones, no one will use them anymore. Just write
INIT_HLIST_HEAD(&obj_pool) is enough. Since hlist_move_list() directly
discards the old list, even this can be omitted.

Signed-off-by: Zhen Lei <thunder.leizhen@xxxxxxxxxx>
---
lib/debugobjects.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index 5ce473ad499bad3..df48acc5d4b34fc 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -1325,10 +1325,10 @@ static int __init debug_objects_replace_static_objects(void)
* active object references.
*/

- /* Remove the statically allocated objects from the pool */
- hlist_for_each_entry_safe(obj, tmp, &obj_pool, node)
- hlist_del(&obj->node);
- /* Move the allocated objects to the pool */
+ /*
+ * Replace the statically allocated objects list with the allocated
+ * objects list.
+ */
hlist_move_list(&objects, &obj_pool);

/* Replace the active object references */
--
2.34.1