Re: [PATCH v5 01/16] rust: pass module name to `Module::init`
From: Miguel Ojeda
Date: Wed Dec 11 2024 - 06:41:49 EST
On Wed, Dec 11, 2024 at 12:05 PM Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> wrote:
>
> Or does the Rust side not have KBUILD_MODNAME?
We can definitely give access to it at compile-time with e.g. `env!`:
pr_info!("{}\n", env!("KBUILD_MODNAME"));
Cheers,
Miguel