Re: [PATCH v5 01/16] rust: pass module name to `Module::init`
From: Alice Ryhl
Date: Wed Dec 11 2024 - 07:46:31 EST
On Wed, Dec 11, 2024 at 12:41 PM Miguel Ojeda
<miguel.ojeda.sandonis@xxxxxxxxx> wrote:
>
> On Wed, Dec 11, 2024 at 12:05 PM Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> wrote:
> >
> > Or does the Rust side not have KBUILD_MODNAME?
>
> We can definitely give access to it at compile-time with e.g. `env!`:
>
> pr_info!("{}\n", env!("KBUILD_MODNAME"));
I guess the challenge is that we need that to get evaluated in the
driver, rather than inside the rust/kernel/ crate. Perhaps we could
have the module! macro emit something that attaches the name to the
module type, or something like that.
Alice