Re: [PATCH] drm/edid: Add non-desktop quirk for Playstation VR Headsets with Product ID 0xB403
From: Maxime Ripard
Date: Tue Mar 25 2025 - 13:01:19 EST
On Tue, Mar 25, 2025 at 05:03:46PM +0200, Jani Nikula wrote:
> On Tue, 25 Mar 2025, Maxime Ripard <mripard@xxxxxxxxxx> wrote:
> > On Tue, Mar 25, 2025 at 12:47:49PM +0200, Jani Nikula wrote:
> >> On Tue, 25 Mar 2025, Maxime Ripard <mripard@xxxxxxxxxx> wrote:
> >> > On Tue, Mar 25, 2025 at 11:16:47AM +0200, Jani Nikula wrote:
> >> >> On Sat, 22 Mar 2025, devbrones <jonas.cronholm@xxxxxxxxxxxxxx> wrote:
> >> >> > This fixes a bug where some Playstation VR Headsets would not be assigned
> >> >> > the EDID_QUIRK_NON_DESKTOP quirk, causing them to be inaccessible by
> >> >> > certain software under Wayland.
> >> >>
> >> >> Please file a bug over at [1], and attach the EDID on that bug, so we
> >> >> have some clue what's going on.
> >> >>
> >> >> [1] https://gitlab.freedesktop.org/drm/misc/kernel/-/issues/new
> >> >
> >> > I'd rather have them in the commit log. Nobody uses gitlab issues for
> >> > drm-misc, and those kind of issues are just lingering around and
> >> > becoming stale.
> >>
> >> For this one, it's fine as long as we preserve the raw EDID for
> >> posterity. Unless the EDID does indicate VR and we need to dig deeper,
> >> that is.
> >
> > What I was trying to say is if "posterity" means "a forever open issue
> > in drm-misc", then no, sorry, that doesn't work for me.
>
> I want to check the EDID before we merge the quirk.
>
> If the EDID does not indicate VR, we can merge. I want the EDID
> preserved so we can track them down later if we need to drop or modify
> the quirks.
>
> If the EDID does indicate VR, either the quirk is unnecessary or there's
> a bug somewhere. This requires further debugging, and we must not merge
> the quirk.
I understand that, but I don't see why putting it in the commit log, or
as a mail reply to the patch is not a good solution for that.
Or why using drm-misc issues for this is a good one.
Maxime
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