Re: [PATCH] workqueue: rust: add creation of workqueues
From: Alice Ryhl
Date: Tue Apr 15 2025 - 05:05:30 EST
On Mon, Apr 14, 2025 at 07:23:42AM -1000, Tejun Heo wrote:
> Hello,
>
> On Fri, Apr 11, 2025 at 03:34:24PM +0000, Alice Ryhl wrote:
> > Creating workqueues is needed by various GPU drivers. Not only does it
> > give you better control over execution, it also allows devices to ensure
> > that all tasks have exited before the device is unbound (or similar) by
> > running the workqueue destructor.
> >
> > This patch is being developed in parallel with the new Owned type [1].
> > The OwnedQueue struct becomes redundant once [1] lands; at that point it
> > can be replaced with Owned<Queue>, and constructors can be moved to the
> > Queue type.
> >
> > A wrapper type WqFlags is provided for workqueue flags. Since we only
> > provide the | operator for this wrapper type, this makes it impossible
> > to pass internal workqueue flags to the workqueue constructor. It has
> > the consequence that we need a separate constant for the no-flags case,
> > as the constructor does not accept a literal 0. I named this constant
> > "BOUND" to signify the opposite of UNBOUND.
>
> Maybe name it NONE or DUMMY? Doesn't affect this patch but [UN]BOUND are a
> bit confusing and as a part of the effort to reduce unnecessary usage of
> cpu-bound workqueues, there's a plan to flip the default and use PERCPU for
> the cpu-bound workqueues.
Happy with whatever you think is best, but what about naming the
constant PERCPU, then? In fact, by adjusting how I declare the flags in
Rust, it is possible to *force* the user to include exactly one of
PERCPU, UNBOUND, or BH in the flags argument.
Of course, also happy to continue with NONE and adjust it when you flip
the default value.
Alice