Re: [PATCH 0/7] arm64: dts: qcom: cleanup GPU's zap-shader node

From: Konrad Dybcio

Date: Wed Oct 29 2025 - 05:36:50 EST


On 10/29/25 10:35 AM, Dmitry Baryshkov wrote:
> On 29/10/2025 11:33, Konrad Dybcio wrote:
>> On 10/28/25 9:59 PM, Dmitry Baryshkov wrote:
>>> Historically all devices manually defined GPU zap-shader node in their
>>> board DT files. This practice is frowned upon. Add the zap-shader node
>>> on all platforms, define a label for it and use the label in order to
>>> patch the node with the firmware name.
>>
>> I'm not sure this is much of an improvement, since at the end of the
>> series, boards still have a &gpu { zap-shader {} } section, with the
>> inner one not being referred to through a label, which reduces
>> duplication in the single LoC used to assign memory-region, but
>> doesn't e.g. prevent typos in the zap-shader node name
>
> By the end of the series the boards don't have zap-shader{}. They use &gpu_zap_shader { firmware-name = "something" ; };

/me wipes glasses

You're right, I skipped over the last patch

Konrad