Re: [PATCH 0/7] arm64: dts: qcom: cleanup GPU's zap-shader node

From: Dmitry Baryshkov

Date: Wed Oct 29 2025 - 08:35:32 EST


On Wed, Oct 29, 2025 at 10:36:45AM +0100, Konrad Dybcio wrote:
> On 10/29/25 10:35 AM, Dmitry Baryshkov wrote:
> > On 29/10/2025 11:33, Konrad Dybcio wrote:
> >> On 10/28/25 9:59 PM, Dmitry Baryshkov wrote:
> >>> Historically all devices manually defined GPU zap-shader node in their
> >>> board DT files. This practice is frowned upon. Add the zap-shader node
> >>> on all platforms, define a label for it and use the label in order to
> >>> patch the node with the firmware name.
> >>
> >> I'm not sure this is much of an improvement, since at the end of the
> >> series, boards still have a &gpu { zap-shader {} } section, with the
> >> inner one not being referred to through a label, which reduces
> >> duplication in the single LoC used to assign memory-region, but
> >> doesn't e.g. prevent typos in the zap-shader node name
> >
> > By the end of the series the boards don't have zap-shader{}. They use &gpu_zap_shader { firmware-name = "something" ; };
>
> /me wipes glasses
>
> You're right, I skipped over the last patch

R-B ?

--
With best wishes
Dmitry