Re: A HUD Angle (was Fair Pay Philosophy, Unification in Bitstreams System, Low Jitter)

From: Ywe Cærlyn

Date: Sat Nov 22 2025 - 04:15:32 EST


Make that a HUD D/A, "Double Dragon", parallel realization, 4.5dB Phase (low latency), 12dB Filter for the aligned impulse response via parallel Diodes. Bit Wavelet if you need to shift the Bitstream frequency up to get bitnoise down via the filter.

One can also do HUD RMS, similary, digital or analog. (Much better than the 6dB variant, this indeed "more like the ear").

Light,
Ywe Cærlyn,
Bishop,
Bit Bros
https://bit-teism.eu/

Den 21.11.2025 13:59, skrev Ywe Cærlyn:
I have thought more about the HUD angle.

2 CPUs seem optimally used with this, giving enough bandwith on the bus, with 1/3 bus reduction pr. CPU, and optimal use of 256k Cache for HUD Filters (doubling as a DSP processing unit aswell).

Optimal Price/Selling Point.

Strongly Consider This!

I also have done the Bit Wavelet from before, for shifting bitsteams up in frequency, for a one normalized feedback diode filter consumer D/A. High Clock probably works well in these days. Bit Wavelet also good for patent-free in-phase relevance based compression.

I have also translated ISLAM for background philosophy, for optimal fair-pay muscle.

And support AI for open source game genie creation.

LIGHT,

Ywe,
https://bit-teism.eu/