A HUD Angle (was Fair Pay Philosophy, Unification in Bitstreams System, Low Jitter)
From: Ywe Cærlyn
Date: Fri Nov 21 2025 - 07:59:35 EST
I have thought more about the HUD angle.
2 CPUs seem optimally used with this, giving enough bandwith on the bus, with 1/3 bus reduction pr. CPU, and optimal use of 256k Cache for HUD Filters (doubling as a DSP processing unit aswell).
Optimal Price/Selling Point.
Strongly Consider This!
I also have done the Bit Wavelet from before, for shifting bitsteams up in frequency, for a one normalized feedback diode filter consumer D/A. High Clock probably works well in these days. Bit Wavelet also good for patent-free in-phase relevance based compression.
I have also translated ISLAM for background philosophy, for optimal fair-pay muscle.
And support AI for open source game genie creation.
LIGHT,
Ywe,
https://bit-teism.eu/