Re: [PATCH] HID: sony: add support for Rock Band 2 instruments
From: Brenton Simpson
Date: Sat Feb 21 2026 - 00:04:25 EST
On Fri, Feb 20, 2026 at 9:42 PM Rosalie <rosalie@xxxxxxxxxxx> wrote:
> On 20/02/2026 17:50, Brenton Simpson <appsforartists@xxxxxxxxxx> wrote:
>
> > Rock Band 2 for the Nintendo Wii and for the Sony PlayStation 3 use the
> > same mapping as later games:
> >
> > Green: SOUTH (A)
> > Red: EAST (B)
> > Yellow: NORTH (Y)
> > Blue: WEST (X)
> > Orange/pedal: TL (L1)
> > Solo flag: TL2 (L2)
> > Tilt: TR (R1)
> > Pad flag: THUMBL (L3)
> > Instrument button: MODE (Steam/Xbox)
> > Whammy bar: ABS_Z (Axis 4)
> > Effects switch: Z (Axis 5)
> >
> > As documented at https://github.com/TheNathannator/PlasticBand/blob/main/Docs/.
> >
> > The guitar and drums both use the same mapping. Tested using the Wii
> > versions of the instruments.
> >
> > Signed-off-by: Brenton Simpson <appsforartists@xxxxxxxxxx>
> > ---
> > drivers/hid/hid-ids.h | 8 +++++++-
> > drivers/hid/hid-sony.c | 45 +++++++++++++++++++++++++++++-------------
> > 2 files changed, 38 insertions(+), 15 deletions(-)
> >
The indentation also seemed inconsistent in these two hid- files. I
tried my best to follow the local style of the parts I edited. Happy
to do a style pass in a separate commit if desired.
> > diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
> > index 3e299a30dcde..644d3c4df144 100644
> > --- a/drivers/hid/hid-ids.h
> > +++ b/drivers/hid/hid-ids.h
> > @@ -664,6 +664,10 @@
> > #define USB_DEVICE_ID_UGCI_FLYING 0x0020
> > #define USB_DEVICE_ID_UGCI_FIGHTING 0x0030
> >
> > +#define USB_VENDOR_ID_HARMONIX 0x1bad
> > +#define USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE 0x3010
> > +#define USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE 0x3110
> > +
> > #define USB_VENDOR_ID_HP 0x03f0
> > #define USB_PRODUCT_ID_HP_ELITE_PRESENTER_MOUSE_464A 0x464a
> > #define USB_PRODUCT_ID_HP_LOGITECH_OEM_USB_OPTICAL_MOUSE_0A4A 0x0a4a
> > @@ -1299,7 +1303,9 @@
> >
> > #define USB_VENDOR_ID_SONY_RHYTHM 0x12ba
> > #define USB_DEVICE_ID_SONY_PS3WIIU_GHLIVE_DONGLE 0x074b
> > -#define USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE 0x0100
> > +#define USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE 0x0100
> > +#define USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE 0x0200
> > +#define USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE 0x0210
> >
> > #define USB_VENDOR_ID_SINO_LITE 0x1345
> > #define USB_DEVICE_ID_SINO_LITE_CONTROLLER 0x3008
> > diff --git a/drivers/hid/hid-sony.c b/drivers/hid/hid-sony.c
> > index a89af14e4acc..f6975f6ae882 100644
> > --- a/drivers/hid/hid-sony.c
> > +++ b/drivers/hid/hid-sony.c
> > @@ -62,9 +62,10 @@
> > #define GH_GUITAR_CONTROLLER BIT(14)
> > #define GHL_GUITAR_PS3WIIU BIT(15)
> > #define GHL_GUITAR_PS4 BIT(16)
> > -#define RB4_GUITAR_PS4_USB BIT(17)
> > -#define RB4_GUITAR_PS4_BT BIT(18)
> > -#define RB4_GUITAR_PS5 BIT(19)
> > +#define RB2_INSTRUMENT BIT(17)
> > +#define RB4_GUITAR_PS4_USB BIT(18)
> > +#define RB4_GUITAR_PS4_BT BIT(19)
> > +#define RB4_GUITAR_PS5 BIT(20)
> >
> > #define SIXAXIS_CONTROLLER (SIXAXIS_CONTROLLER_USB | SIXAXIS_CONTROLLER_BT)
> > #define MOTION_CONTROLLER (MOTION_CONTROLLER_USB | MOTION_CONTROLLER_BT)
> > @@ -422,12 +423,12 @@ static const unsigned int sixaxis_keymap[] = {
> > [0x11] = BTN_MODE, /* PS */
> > };
> >
> > -static const unsigned int rb4_absmap[] = {
> > +static const unsigned int rb_absmap[] = {
> > [0x30] = ABS_X,
> > [0x31] = ABS_Y,
> > };
>
>
> Is the Whammy bar mapped correctly to ABS_Z with this patch, or do the
> instruments not use the rb_absmap array, because the array does not
> contain ABS_Z?
>
> If it doesn't need the rb_absmap array, maybe it'd be better to make a
> separate rb2_instrument_mapping function instead of re-using the
> rb4_guitar_mapping function.
I renamed the absmap to be consistent, but unlike the CRKD guitars,
the Harmonix guitars don't have a joystick, so they ignore the absmap.
It's the keymap they need.
> > -static const unsigned int rb4_keymap[] = {
> > +static const unsigned int rb_keymap[] = {
> > [0x1] = BTN_WEST, /* Square */
> > [0x2] = BTN_SOUTH, /* Cross */
> > [0x3] = BTN_EAST, /* Circle */
> > @@ -625,17 +626,17 @@ static int gh_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
> > return 0;
> > }
> >
> > -static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
> > +static int rb_instrument_mapping(struct hid_device *hdev, struct hid_input *hi,
> > struct hid_field *field, struct hid_usage *usage,
> > unsigned long **bit, int *max)
> > {
Without the patch, the red button is not usable without a VDF:
0300037cad1b00001030000001010000,Licensed by Nintendo of America
Harmonix Guitar Controller for Nintendo
Wii,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,rightx:a2,righty:a3,platform:Linux
So all registered Rock Band instruments can use this
rb_instrument_mapping function. The ones that send the axes at weird
locations are augmented by the existing rb4_parse functions; the older
ones send them at the standard locations.
> > if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
> > unsigned int key = usage->hid & HID_USAGE;
> >
> > - if (key >= ARRAY_SIZE(rb4_keymap))
> > + if (key >= ARRAY_SIZE(rb_keymap))
> > return 0;
> >
> > - key = rb4_keymap[key];
> > + key = rb_keymap[key];
> > hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
> > return 1;
> > } else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
> > @@ -645,10 +646,10 @@ static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
> > if (usage->hid == HID_GD_HATSWITCH)
> > return 0;
> >
Like the D-pad, the whammy and the effects switch are correctly mapped
by default. I tested all the buttons on both the guitar and the
drums. With the patch, they're correct.
> > - if (abs >= ARRAY_SIZE(rb4_absmap))
> > + if (abs >= ARRAY_SIZE(rb_absmap))
> > return 0;
> >
> > - abs = rb4_absmap[abs];
> > + abs = rb_absmap[abs];
> > hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
> > return 1;
> > }
> > @@ -1101,11 +1102,14 @@ static int sony_mapping(struct hid_device *hdev, struct hid_input *hi,
> > if (sc->quirks & GH_GUITAR_CONTROLLER)
> > return gh_guitar_mapping(hdev, hi, field, usage, bit, max);
> >
> > + if (sc->quirks & RB2_INSTRUMENT)
> > + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
> > +
> > if (sc->quirks & (RB4_GUITAR_PS4_USB | RB4_GUITAR_PS4_BT))
> > - return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
> > + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
> >
> > if (sc->quirks & RB4_GUITAR_PS5)
> > - return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
> > + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
> >
> > /* Let hid-core decide for the others */
> > return 0;
> > @@ -2369,12 +2373,25 @@ static const struct hid_device_id sony_devices[] = {
> > /* Guitar Hero PC Guitar Dongle */
> > { HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_GUITAR_DONGLE),
> > .driver_data = GH_GUITAR_CONTROLLER },
> > - /* Guitar Hero PS3 World Tour Guitar Dongle */
> > - { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE),
> > + /* Guitar Hero World Tour PS3 Guitar Dongle */
> > + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE),
> > .driver_data = GH_GUITAR_CONTROLLER },
> > /* Guitar Hero Live PS4 guitar dongles */
> > { HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_PS4_GHLIVE_DONGLE),
> > .driver_data = GHL_GUITAR_PS4 | GH_GUITAR_CONTROLLER },
> > + /* Rock Band 2 instruments
> > + * Nintendo Wii instruments are included in `hid-sony` because `hid-nintendo`
> > + * is for the newer Nintendo Switch, and the Wii instruments use the same
> > + * protocol as their Sony PlayStation 3 cousins.
> > + */
> > + { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE),
> > + .driver_data = RB2_INSTRUMENT },
> > + { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE),
> > + .driver_data = RB2_INSTRUMENT },
> > + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE),
> > + .driver_data = RB2_INSTRUMENT },
> > + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE),
> > + .driver_data = RB2_INSTRUMENT },
> > /* Rock Band 4 PS4 guitars */
> > { HID_USB_DEVICE(USB_VENDOR_ID_PDP, USB_DEVICE_ID_PDP_PS4_RIFFMASTER),
> > .driver_data = RB4_GUITAR_PS4_USB },
Some of the Rock Band 3 instruments are outliers that try to merge
real stringed instruments with plastic ones, so I left those out of
scope for this commit. The instruments from other games (and the
common ones from Rock Band 3) should be compatible with
rb_instrument_mapping.