Re: [PATCH] HID: sony: add support for Rock Band 2 instruments

From: Rosalie

Date: Sat Feb 21 2026 - 00:26:25 EST


On 2/21/26 06:04, Brenton Simpson wrote:
On Fri, Feb 20, 2026 at 9:42 PM Rosalie <rosalie@xxxxxxxxxxx> wrote:

On 20/02/2026 17:50, Brenton Simpson <appsforartists@xxxxxxxxxx> wrote:

Rock Band 2 for the Nintendo Wii and for the Sony PlayStation 3 use the
same mapping as later games:

Green: SOUTH (A)
Red: EAST (B)
Yellow: NORTH (Y)
Blue: WEST (X)
Orange/pedal: TL (L1)
Solo flag: TL2 (L2)
Tilt: TR (R1)
Pad flag: THUMBL (L3)
Instrument button: MODE (Steam/Xbox)
Whammy bar: ABS_Z (Axis 4)
Effects switch: Z (Axis 5)

As documented at https://github.com/TheNathannator/PlasticBand/blob/main/Docs/.

The guitar and drums both use the same mapping. Tested using the Wii
versions of the instruments.

Signed-off-by: Brenton Simpson <appsforartists@xxxxxxxxxx>
---
drivers/hid/hid-ids.h | 8 +++++++-
drivers/hid/hid-sony.c | 45 +++++++++++++++++++++++++++++-------------
2 files changed, 38 insertions(+), 15 deletions(-)


The indentation also seemed inconsistent in these two hid- files. I
tried my best to follow the local style of the parts I edited. Happy
to do a style pass in a separate commit if desired.


You can use the ./scripts/checkpatch.pl script to check for any issues with regards to style and indentation.

diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
index 3e299a30dcde..644d3c4df144 100644
--- a/drivers/hid/hid-ids.h
+++ b/drivers/hid/hid-ids.h
@@ -664,6 +664,10 @@
#define USB_DEVICE_ID_UGCI_FLYING 0x0020
#define USB_DEVICE_ID_UGCI_FIGHTING 0x0030

+#define USB_VENDOR_ID_HARMONIX 0x1bad
+#define USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE 0x3010
+#define USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE 0x3110
+
#define USB_VENDOR_ID_HP 0x03f0
#define USB_PRODUCT_ID_HP_ELITE_PRESENTER_MOUSE_464A 0x464a
#define USB_PRODUCT_ID_HP_LOGITECH_OEM_USB_OPTICAL_MOUSE_0A4A 0x0a4a
@@ -1299,7 +1303,9 @@

#define USB_VENDOR_ID_SONY_RHYTHM 0x12ba
#define USB_DEVICE_ID_SONY_PS3WIIU_GHLIVE_DONGLE 0x074b
-#define USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE 0x0100
+#define USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE 0x0100
+#define USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE 0x0200
+#define USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE 0x0210

#define USB_VENDOR_ID_SINO_LITE 0x1345
#define USB_DEVICE_ID_SINO_LITE_CONTROLLER 0x3008
diff --git a/drivers/hid/hid-sony.c b/drivers/hid/hid-sony.c
index a89af14e4acc..f6975f6ae882 100644
--- a/drivers/hid/hid-sony.c
+++ b/drivers/hid/hid-sony.c
@@ -62,9 +62,10 @@
#define GH_GUITAR_CONTROLLER BIT(14)
#define GHL_GUITAR_PS3WIIU BIT(15)
#define GHL_GUITAR_PS4 BIT(16)
-#define RB4_GUITAR_PS4_USB BIT(17)
-#define RB4_GUITAR_PS4_BT BIT(18)
-#define RB4_GUITAR_PS5 BIT(19)
+#define RB2_INSTRUMENT BIT(17)
+#define RB4_GUITAR_PS4_USB BIT(18)
+#define RB4_GUITAR_PS4_BT BIT(19)
+#define RB4_GUITAR_PS5 BIT(20)

#define SIXAXIS_CONTROLLER (SIXAXIS_CONTROLLER_USB | SIXAXIS_CONTROLLER_BT)
#define MOTION_CONTROLLER (MOTION_CONTROLLER_USB | MOTION_CONTROLLER_BT)
@@ -422,12 +423,12 @@ static const unsigned int sixaxis_keymap[] = {
[0x11] = BTN_MODE, /* PS */
};

-static const unsigned int rb4_absmap[] = {
+static const unsigned int rb_absmap[] = {
[0x30] = ABS_X,
[0x31] = ABS_Y,
};


Is the Whammy bar mapped correctly to ABS_Z with this patch, or do the
instruments not use the rb_absmap array, because the array does not
contain ABS_Z?

If it doesn't need the rb_absmap array, maybe it'd be better to make a
separate rb2_instrument_mapping function instead of re-using the
rb4_guitar_mapping function.

I renamed the absmap to be consistent, but unlike the CRKD guitars,
the Harmonix guitars don't have a joystick, so they ignore the absmap.
It's the keymap they need.

-static const unsigned int rb4_keymap[] = {
+static const unsigned int rb_keymap[] = {
[0x1] = BTN_WEST, /* Square */
[0x2] = BTN_SOUTH, /* Cross */
[0x3] = BTN_EAST, /* Circle */
@@ -625,17 +626,17 @@ static int gh_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
return 0;
}

-static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
+static int rb_instrument_mapping(struct hid_device *hdev, struct hid_input *hi,
struct hid_field *field, struct hid_usage *usage,
unsigned long **bit, int *max)
{

Without the patch, the red button is not usable without a VDF:

0300037cad1b00001030000001010000,Licensed by Nintendo of America
Harmonix Guitar Controller for Nintendo
Wii,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,rightx:a2,righty:a3,platform:Linux


Is everything mapped correctly except the red button without this patch? If so, maybe a simplified rb_keymap would be more clear code wise, alongside my suggestions below.

So all registered Rock Band instruments can use this
rb_instrument_mapping function. The ones that send the axes at weird
locations are augmented by the existing rb4_parse functions; the older
ones send them at the standard locations.


I think you misunderstood my initial reply, if the rb_absmap array isn't required then it's rather confusing to use the same mapping function for the wii/ps3 instruments, because when reading the code it implies that it'll be used, I'd suggest creating a new mapping function named rb2_instrument_mapping which uses a (maybe simplified, see above) rb_keymap array but doesn't use the rb_absmap array, to clearly signal to code readers that it's unused for those instruments.

My suggestion would also remove the need to rename the rb4_absmap variable name.

if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
unsigned int key = usage->hid & HID_USAGE;

- if (key >= ARRAY_SIZE(rb4_keymap))
+ if (key >= ARRAY_SIZE(rb_keymap))
return 0;

- key = rb4_keymap[key];
+ key = rb_keymap[key];
hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
return 1;
} else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
@@ -645,10 +646,10 @@ static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
if (usage->hid == HID_GD_HATSWITCH)
return 0;


Like the D-pad, the whammy and the effects switch are correctly mapped
by default. I tested all the buttons on both the guitar and the
drums. With the patch, they're correct.

- if (abs >= ARRAY_SIZE(rb4_absmap))
+ if (abs >= ARRAY_SIZE(rb_absmap))
return 0;

- abs = rb4_absmap[abs];
+ abs = rb_absmap[abs];
hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
return 1;
}
@@ -1101,11 +1102,14 @@ static int sony_mapping(struct hid_device *hdev, struct hid_input *hi,
if (sc->quirks & GH_GUITAR_CONTROLLER)
return gh_guitar_mapping(hdev, hi, field, usage, bit, max);

+ if (sc->quirks & RB2_INSTRUMENT)
+ return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
+
if (sc->quirks & (RB4_GUITAR_PS4_USB | RB4_GUITAR_PS4_BT))
- return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
+ return rb_instrument_mapping(hdev, hi, field, usage, bit, max);

if (sc->quirks & RB4_GUITAR_PS5)
- return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
+ return rb_instrument_mapping(hdev, hi, field, usage, bit, max);

/* Let hid-core decide for the others */
return 0;
@@ -2369,12 +2373,25 @@ static const struct hid_device_id sony_devices[] = {
/* Guitar Hero PC Guitar Dongle */
{ HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_GUITAR_DONGLE),
.driver_data = GH_GUITAR_CONTROLLER },
- /* Guitar Hero PS3 World Tour Guitar Dongle */
- { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE),
+ /* Guitar Hero World Tour PS3 Guitar Dongle */
+ { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE),
.driver_data = GH_GUITAR_CONTROLLER },
/* Guitar Hero Live PS4 guitar dongles */
{ HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_PS4_GHLIVE_DONGLE),
.driver_data = GHL_GUITAR_PS4 | GH_GUITAR_CONTROLLER },
+ /* Rock Band 2 instruments
+ * Nintendo Wii instruments are included in `hid-sony` because `hid-nintendo`
+ * is for the newer Nintendo Switch, and the Wii instruments use the same
+ * protocol as their Sony PlayStation 3 cousins.
+ */
+ { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE),
+ .driver_data = RB2_INSTRUMENT },
+ { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE),
+ .driver_data = RB2_INSTRUMENT },
+ { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE),
+ .driver_data = RB2_INSTRUMENT },
+ { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE),
+ .driver_data = RB2_INSTRUMENT },
/* Rock Band 4 PS4 guitars */
{ HID_USB_DEVICE(USB_VENDOR_ID_PDP, USB_DEVICE_ID_PDP_PS4_RIFFMASTER),
.driver_data = RB4_GUITAR_PS4_USB },

Some of the Rock Band 3 instruments are outliers that try to merge
real stringed instruments with plastic ones, so I left those out of
scope for this commit. The instruments from other games (and the
common ones from Rock Band 3) should be compatible with
rb_instrument_mapping.