Re: [PATCH] HID: sony: add support for Rock Band 2 instruments

From: Brenton Simpson

Date: Sat Feb 21 2026 - 00:52:39 EST


On Sat, Feb 21, 2026 at 12:26 AM Rosalie <rosalie@xxxxxxxxxxx> wrote:
>
> On 2/21/26 06:04, Brenton Simpson wrote:
> > On Fri, Feb 20, 2026 at 9:42 PM Rosalie <rosalie@xxxxxxxxxxx> wrote:
> >
> >> On 20/02/2026 17:50, Brenton Simpson <appsforartists@xxxxxxxxxx> wrote:
> >>
> >>> Rock Band 2 for the Nintendo Wii and for the Sony PlayStation 3 use the
> >>> same mapping as later games:
> >>>
> >>> Green: SOUTH (A)
> >>> Red: EAST (B)
> >>> Yellow: NORTH (Y)
> >>> Blue: WEST (X)
> >>> Orange/pedal: TL (L1)
> >>> Solo flag: TL2 (L2)
> >>> Tilt: TR (R1)
> >>> Pad flag: THUMBL (L3)
> >>> Instrument button: MODE (Steam/Xbox)
> >>> Whammy bar: ABS_Z (Axis 4)
> >>> Effects switch: Z (Axis 5)
> >>>
> >>> As documented at https://github.com/TheNathannator/PlasticBand/blob/main/Docs/.
> >>>
> >>> The guitar and drums both use the same mapping. Tested using the Wii
> >>> versions of the instruments.
> >>>
> >>> Signed-off-by: Brenton Simpson <appsforartists@xxxxxxxxxx>
> >>> ---
> >>> drivers/hid/hid-ids.h | 8 +++++++-
> >>> drivers/hid/hid-sony.c | 45 +++++++++++++++++++++++++++++-------------
> >>> 2 files changed, 38 insertions(+), 15 deletions(-)
> >>>
> >
> > The indentation also seemed inconsistent in these two hid- files. I
> > tried my best to follow the local style of the parts I edited. Happy
> > to do a style pass in a separate commit if desired.
> >
>
> You can use the ./scripts/checkpatch.pl script to check for any issues
> with regards to style and indentation.

Thanks. I ran that before I sent the patch, and it passes, but there
are still a lot of columns that aren't aligned in these files, and
look like they're meant to be.

> >>> diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
> >>> index 3e299a30dcde..644d3c4df144 100644
> >>> --- a/drivers/hid/hid-ids.h
> >>> +++ b/drivers/hid/hid-ids.h
> >>> @@ -664,6 +664,10 @@
> >>> #define USB_DEVICE_ID_UGCI_FLYING 0x0020
> >>> #define USB_DEVICE_ID_UGCI_FIGHTING 0x0030
> >>>
> >>> +#define USB_VENDOR_ID_HARMONIX 0x1bad
> >>> +#define USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE 0x3010
> >>> +#define USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE 0x3110
> >>> +
> >>> #define USB_VENDOR_ID_HP 0x03f0
> >>> #define USB_PRODUCT_ID_HP_ELITE_PRESENTER_MOUSE_464A 0x464a
> >>> #define USB_PRODUCT_ID_HP_LOGITECH_OEM_USB_OPTICAL_MOUSE_0A4A 0x0a4a
> >>> @@ -1299,7 +1303,9 @@
> >>>
> >>> #define USB_VENDOR_ID_SONY_RHYTHM 0x12ba
> >>> #define USB_DEVICE_ID_SONY_PS3WIIU_GHLIVE_DONGLE 0x074b
> >>> -#define USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE 0x0100
> >>> +#define USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE 0x0100
> >>> +#define USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE 0x0200
> >>> +#define USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE 0x0210
> >>>
> >>> #define USB_VENDOR_ID_SINO_LITE 0x1345
> >>> #define USB_DEVICE_ID_SINO_LITE_CONTROLLER 0x3008
> >>> diff --git a/drivers/hid/hid-sony.c b/drivers/hid/hid-sony.c
> >>> index a89af14e4acc..f6975f6ae882 100644
> >>> --- a/drivers/hid/hid-sony.c
> >>> +++ b/drivers/hid/hid-sony.c
> >>> @@ -62,9 +62,10 @@
> >>> #define GH_GUITAR_CONTROLLER BIT(14)
> >>> #define GHL_GUITAR_PS3WIIU BIT(15)
> >>> #define GHL_GUITAR_PS4 BIT(16)
> >>> -#define RB4_GUITAR_PS4_USB BIT(17)
> >>> -#define RB4_GUITAR_PS4_BT BIT(18)
> >>> -#define RB4_GUITAR_PS5 BIT(19)
> >>> +#define RB2_INSTRUMENT BIT(17)
> >>> +#define RB4_GUITAR_PS4_USB BIT(18)
> >>> +#define RB4_GUITAR_PS4_BT BIT(19)
> >>> +#define RB4_GUITAR_PS5 BIT(20)
> >>>
> >>> #define SIXAXIS_CONTROLLER (SIXAXIS_CONTROLLER_USB | SIXAXIS_CONTROLLER_BT)
> >>> #define MOTION_CONTROLLER (MOTION_CONTROLLER_USB | MOTION_CONTROLLER_BT)
> >>> @@ -422,12 +423,12 @@ static const unsigned int sixaxis_keymap[] = {
> >>> [0x11] = BTN_MODE, /* PS */
> >>> };
> >>>
> >>> -static const unsigned int rb4_absmap[] = {
> >>> +static const unsigned int rb_absmap[] = {
> >>> [0x30] = ABS_X,
> >>> [0x31] = ABS_Y,
> >>> };
> >>
> >>
> >> Is the Whammy bar mapped correctly to ABS_Z with this patch, or do the
> >> instruments not use the rb_absmap array, because the array does not
> >> contain ABS_Z?
> >>
> >> If it doesn't need the rb_absmap array, maybe it'd be better to make a
> >> separate rb2_instrument_mapping function instead of re-using the
> >> rb4_guitar_mapping function.
> >
> > I renamed the absmap to be consistent, but unlike the CRKD guitars,
> > the Harmonix guitars don't have a joystick, so they ignore the absmap.
> > It's the keymap they need.
> >
> >>> -static const unsigned int rb4_keymap[] = {
> >>> +static const unsigned int rb_keymap[] = {
> >>> [0x1] = BTN_WEST, /* Square */
> >>> [0x2] = BTN_SOUTH, /* Cross */
> >>> [0x3] = BTN_EAST, /* Circle */
> >>> @@ -625,17 +626,17 @@ static int gh_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
> >>> return 0;
> >>> }
> >>>
> >>> -static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
> >>> +static int rb_instrument_mapping(struct hid_device *hdev, struct hid_input *hi,
> >>> struct hid_field *field, struct hid_usage *usage,
> >>> unsigned long **bit, int *max)
> >>> {
> >
> > Without the patch, the red button is not usable without a VDF:
> >
> > 0300037cad1b00001030000001010000,Licensed by Nintendo of America
> > Harmonix Guitar Controller for Nintendo
> > Wii,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,rightx:a2,righty:a3,platform:Linux
> >
>
> Is everything mapped correctly except the red button without this patch?
> If so, maybe a simplified rb_keymap would be more clear code wise,
> alongside my suggestions below.

No, they're all jumbled. Red is BTN_C, so it doesn't even appear in
games. Other mismaps without this patch:

Green: EAST
Blue: SOUTH
Orange: WEST
Solo flag: L1
Start: R2
Select: L2
Tilt: Z
Drum pad flag: SELECT

> > So all registered Rock Band instruments can use this
> > rb_instrument_mapping function. The ones that send the axes at weird
> > locations are augmented by the existing rb4_parse functions; the older
> > ones send them at the standard locations.
> >
>
> I think you misunderstood my initial reply, if the rb_absmap array isn't
> required then it's rather confusing to use the same mapping function for
> the wii/ps3 instruments, because when reading the code it implies that
> it'll be used, I'd suggest creating a new mapping function named
> rb2_instrument_mapping which uses a (maybe simplified, see above)
> rb_keymap array but doesn't use the rb_absmap array, to clearly signal
> to code readers that it's unused for those instruments.
>
> My suggestion would also remove the need to rename the rb4_absmap
> variable name.

That handles joysticks, right? The Wii/PS3 instruments don't have
joysticks to map.

> >>> if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
> >>> unsigned int key = usage->hid & HID_USAGE;
> >>>
> >>> - if (key >= ARRAY_SIZE(rb4_keymap))
> >>> + if (key >= ARRAY_SIZE(rb_keymap))
> >>> return 0;
> >>>
> >>> - key = rb4_keymap[key];
> >>> + key = rb_keymap[key];
> >>> hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
> >>> return 1;
> >>> } else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
> >>> @@ -645,10 +646,10 @@ static int rb4_guitar_mapping(struct hid_device *hdev, struct hid_input *hi,
> >>> if (usage->hid == HID_GD_HATSWITCH)
> >>> return 0;
> >>>
> >
> > Like the D-pad, the whammy and the effects switch are correctly mapped
> > by default. I tested all the buttons on both the guitar and the
> > drums. With the patch, they're correct.
> >
> >>> - if (abs >= ARRAY_SIZE(rb4_absmap))
> >>> + if (abs >= ARRAY_SIZE(rb_absmap))
> >>> return 0;
> >>>
> >>> - abs = rb4_absmap[abs];
> >>> + abs = rb_absmap[abs];
> >>> hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
> >>> return 1;
> >>> }
> >>> @@ -1101,11 +1102,14 @@ static int sony_mapping(struct hid_device *hdev, struct hid_input *hi,
> >>> if (sc->quirks & GH_GUITAR_CONTROLLER)
> >>> return gh_guitar_mapping(hdev, hi, field, usage, bit, max);
> >>>
> >>> + if (sc->quirks & RB2_INSTRUMENT)
> >>> + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
> >>> +
> >>> if (sc->quirks & (RB4_GUITAR_PS4_USB | RB4_GUITAR_PS4_BT))
> >>> - return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
> >>> + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
> >>>
> >>> if (sc->quirks & RB4_GUITAR_PS5)
> >>> - return rb4_guitar_mapping(hdev, hi, field, usage, bit, max);
> >>> + return rb_instrument_mapping(hdev, hi, field, usage, bit, max);
> >>>
> >>> /* Let hid-core decide for the others */
> >>> return 0;
> >>> @@ -2369,12 +2373,25 @@ static const struct hid_device_id sony_devices[] = {
> >>> /* Guitar Hero PC Guitar Dongle */
> >>> { HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_GUITAR_DONGLE),
> >>> .driver_data = GH_GUITAR_CONTROLLER },
> >>> - /* Guitar Hero PS3 World Tour Guitar Dongle */
> >>> - { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GUITAR_DONGLE),
> >>> + /* Guitar Hero World Tour PS3 Guitar Dongle */
> >>> + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_GH_GUITAR_DONGLE),
> >>> .driver_data = GH_GUITAR_CONTROLLER },
> >>> /* Guitar Hero Live PS4 guitar dongles */
> >>> { HID_USB_DEVICE(USB_VENDOR_ID_REDOCTANE, USB_DEVICE_ID_REDOCTANE_PS4_GHLIVE_DONGLE),
> >>> .driver_data = GHL_GUITAR_PS4 | GH_GUITAR_CONTROLLER },
> >>> + /* Rock Band 2 instruments
> >>> + * Nintendo Wii instruments are included in `hid-sony` because `hid-nintendo`
> >>> + * is for the newer Nintendo Switch, and the Wii instruments use the same
> >>> + * protocol as their Sony PlayStation 3 cousins.
> >>> + */
> >>> + { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_GUITAR_DONGLE),
> >>> + .driver_data = RB2_INSTRUMENT },
> >>> + { HID_USB_DEVICE(USB_VENDOR_ID_HARMONIX, USB_DEVICE_ID_HARMONIX_WII_RB2_DRUMS_DONGLE),
> >>> + .driver_data = RB2_INSTRUMENT },
> >>> + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_GUITAR_DONGLE),
> >>> + .driver_data = RB2_INSTRUMENT },
> >>> + { HID_USB_DEVICE(USB_VENDOR_ID_SONY_RHYTHM, USB_DEVICE_ID_SONY_PS3_RB2_DRUMS_DONGLE),
> >>> + .driver_data = RB2_INSTRUMENT },
> >>> /* Rock Band 4 PS4 guitars */
> >>> { HID_USB_DEVICE(USB_VENDOR_ID_PDP, USB_DEVICE_ID_PDP_PS4_RIFFMASTER),
> >>> .driver_data = RB4_GUITAR_PS4_USB },
> >
> > Some of the Rock Band 3 instruments are outliers that try to merge
> > real stringed instruments with plastic ones, so I left those out of
> > scope for this commit. The instruments from other games (and the
> > common ones from Rock Band 3) should be compatible with
> > rb_instrument_mapping.
>