[PATCH AUTOSEL 6.18] drm/vc4: Release runtime PM reference after binding V3D

From: Sasha Levin

Date: Mon Apr 20 2026 - 10:12:32 EST


From: Maíra Canal <mcanal@xxxxxxxxxx>

[ Upstream commit aaefbdde9abdc43699e110679c0e10972a5e1c59 ]

The vc4_v3d_bind() function acquires a runtime PM reference via
pm_runtime_resume_and_get() to access V3D registers during setup.
However, this reference is never released after a successful bind.
This prevents the device from ever runtime suspending, since the
reference count never reaches zero.

Release the runtime PM reference by adding pm_runtime_put_autosuspend()
after autosuspend is configured, allowing the device to runtime suspend
after the delay.

Fixes: 266cff37d7fc ("drm/vc4: v3d: Rework the runtime_pm setup")
Reviewed-by: Melissa Wen <mwen@xxxxxxxxxx>
Link: https://patch.msgid.link/20260330-vc4-misc-fixes-v1-1-92defc940a29@xxxxxxxxxx
Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx>
Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>
---

LLM Generated explanations, may be completely bogus:

Error: Failed to generate final synthesis

drivers/gpu/drm/vc4/vc4_v3d.c | 1 +
1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index bb09df5000bda..e470412851cc8 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -479,6 +479,7 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)

pm_runtime_use_autosuspend(dev);
pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
+ pm_runtime_put_autosuspend(dev);

return 0;

--
2.53.0