Re: [PATCH v11 09/18] HID: asus: add support for gamepad mode

From: Denis Benato

Date: Fri Oct 30 2026 - 10:58:14 EST



On 10/26/26 14:20, Ilpo Järvinen wrote:
> On Sun, 25 Oct 2026, Denis Benato wrote:
>
>> ROG Ally devices can emulate either a mouse+keyboard (desktop mode)
>> or an gamepad device (xbox360 controller in ROG ally and a custom
>> DInput device on newer models): add support for switching the current
>> controller mode.
>>
>> Signed-off-by: Luke Jones <luke@xxxxxxxxxx>
>> Signed-off-by: Denis Benato <denis.benato@xxxxxxxxx>
>> ---
>> drivers/hid/hid-asus.c | 158 ++++++++++++++++++++++++++++++++++++++++-
>> 1 file changed, 157 insertions(+), 1 deletion(-)
>>
>> diff --git a/drivers/hid/hid-asus.c b/drivers/hid/hid-asus.c
>> index a3a21a1493aa..fae5f36a9fa6 100644
>> --- a/drivers/hid/hid-asus.c
>> +++ b/drivers/hid/hid-asus.c
>> @@ -198,6 +198,11 @@ struct ally_joystick_resp_curve {
>> struct ally_joystick_resp_curve_param entry_4;
>> } __packed;
>>
>> +enum ally_gamepad_mode_index {
>> + ALLY_GAMEPAD_MODE_GAMEPAD = 0x01,
>> + ALLY_GAMEPAD_MODE_KEYBOARD = 0x02,
>> +};
>> +
>> struct ally_config {
>> /* Must be locked if the data is being changed */
>> struct mutex config_mutex;
>> @@ -411,6 +416,15 @@ enum ally_command_codes {
>> /* XInput rumble magnitudes use the hardware's 0..100 intensity range. */
>> #define ALLY_FF_MAX_INTENSITY 100
>>
>> +static const char *const ally_gamepad_mode_text[] = {
>> + "gamepad", "desktop"
> So this paired with ally_gamepad_mode, because ally_gamepad_mode_index is
> off-by-one?
>
>> +};
>> +
>> +static const u8 ally_gamepad_mode[] = {
>> + ALLY_GAMEPAD_MODE_GAMEPAD,
>> + ALLY_GAMEPAD_MODE_KEYBOARD
> Almost duplicate of _index variant?
>
> Couldn't you use [xx] = style initializers with ally_gamepad_mode_text[]
> instead?

Yes, I could and it's what Luke did, but this would make the search
asymmetric and more difficult so I decided this made other parts
easier to understand.

Also I don't like treating enums as int and vice-versa because
it can introduce over time subtle bugs...

And I wanted something that made it easier in the future to
add more modes since I know there is at least one more: "bios".

But that requires more time and the benefits of it are unclear
so I focused on how to make it easier to extend this in a clear way.

>> +};
>> +
>> static const u8 ALLY_FORCE_FEEDBACK_OFF[] = {
>> 0x0D, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB
>> };
>> @@ -930,6 +944,137 @@ static ssize_t xbox_controller_store(struct device *dev,
>>
>> static DEVICE_ATTR_RW(xbox_controller);
>>
>> +/**
>> + * ally_set_gamepad_mode() - Set the gamepad operating mode
>> + * @ally: ally handheld structure
>> + * @hdev: HID device
>> + * @mode: gamepad mode to set
>> + *
>> + * Return: 0 on success, negative errno on failure
>> + */
>> +static int ally_set_gamepad_mode(struct ally_handheld *ally, struct hid_device *hdev, u8 mode)
>> +{
>> + u8 payload[] = { mode };
>> + int ret;
>> +
>> + if (mode < ALLY_GAMEPAD_MODE_GAMEPAD ||
>> + mode > ALLY_GAMEPAD_MODE_KEYBOARD) {
>> + hid_err(hdev, "Invalid gamepad mode: %u\n", mode);
>> + return -EINVAL;
>> + }
>> +
>> + u8 *buf __free(kfree) = ally_alloc_cmd(CMD_SET_GAMEPAD_MODE, payload, sizeof(payload));
>> + if (!buf)
>> + return -ENOMEM;
>> +
>> + ret = ally_gamepad_send_packet(ally, hdev, buf, ROG_ALLY_REPORT_SIZE);
>> + if (ret < 0) {
>> + hid_err(hdev, "Failed to set gamepad mode: %d\n", ret);
>> + return ret;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +static ssize_t gamepad_mode_show(struct device *dev, struct device_attribute *attr, char *buf)
>> +{
>> + struct hid_device *hdev = to_hid_device(dev);
>> + struct asus_drvdata *drvdata = hid_get_drvdata(hdev);
>> + struct ally_handheld *ally = drvdata->rog_ally;
>> + struct ally_config *cfg;
>> + u8 mode_byte;
>> + int i;
>> +
>> + if (!ally)
>> + return -ENODEV;
>> +
>> + cfg = ally_get_config(ally);
>> + if (!cfg)
>> + return -ENODEV;
>> +
>> + guard(mutex)(&cfg->config_mutex);
>> +
>> + mode_byte = cfg->gamepad_mode;
>> +
>> + for (i = 0; i < ARRAY_SIZE(ally_gamepad_mode); i++) {
>> + if (ally_gamepad_mode[i] == mode_byte)
>> + return sysfs_emit(buf, "%s\n", ally_gamepad_mode_text[i]);
>> + }
>> +
>> + /*
>> + * The recorded mode only comes from the table above: an unknown
>> + * byte means memory corruption, not a userspace-visible value.
>> + */
>> + return -EIO;
>> +}
>> +
>> +static ssize_t gamepad_mode_store(struct device *dev, struct device_attribute *attr,
>> + const char *buf, size_t count)
>> +{
>> + struct hid_device *hdev = to_hid_device(dev);
>> + struct asus_drvdata *drvdata = hid_get_drvdata(hdev);
>> + struct ally_handheld *ally = drvdata->rog_ally;
>> + struct ally_config *cfg;
>> + u8 mode_byte;
>> + int mode;
>> + int ret;
>> +
>> + if (!ally)
>> + return -ENODEV;
>> +
>> + cfg = ally_get_config(ally);
>> + if (!cfg)
>> + return -ENODEV;
>> +
>> + mode = sysfs_match_string(ally_gamepad_mode_text, buf);
>> + if (mode < 0) {
>> + hid_err(hdev, "Unknown gamepad mode\n");
>> + return mode;
>> + }
>> +
>> + /* Convert the index of the text mode array to the byte
>> + * that will be accepted by the ally MCU.
>> + */
>> + mode_byte = ally_gamepad_mode[mode];
>> +
>> + guard(mutex)(&cfg->config_mutex);
>> +
>> + ret = ally_set_gamepad_mode(ally, hdev, mode_byte);
>> + if (ret < 0)
>> + return ret;
>> +
>> + cfg->gamepad_mode = mode_byte;
>> +
>> + hid_dbg(hdev, "Set gamepad mode to %s\n", ally_gamepad_mode_text[mode]);
>> +
>> + sysfs_notify(&dev->kobj, NULL, "gamepad_mode");
>> +
>> + return count;
>> +}
>> +
>> +static ssize_t gamepad_mode_index_show(struct device *dev,
>> + struct device_attribute *attr,
>> + char *buf)
>> +{
>> + int i;
>> + ssize_t len = 0;
>> +
>> + for (i = 0; i < ARRAY_SIZE(ally_gamepad_mode_text); i++) {
>> + if (!ally_gamepad_mode_text[i] || ally_gamepad_mode_text[i][0] == '\0')
> [i][0] == '\0' is not true for anything??
>
>> + continue;
>> + len += sysfs_emit_at(buf, len, "%s ", ally_gamepad_mode_text[i]);
>> + }
>> +
>> + /* Replace the last space with a newline */
>> + if (len > 0)
>> + buf[len - 1] = '\n';
>> +
>> + return len;
>> +}
>> +
>> +static DEVICE_ATTR_RW(gamepad_mode);
>> +static DEVICE_ATTR_RO(gamepad_mode_index);
>> +
>> /**
>> * ally_set_vibration_intensity() - Set vibration intensity values
>> * @ally: ally handheld structure
>> @@ -2217,6 +2362,8 @@ static struct device_attribute dev_attr_right_response_curve_index =
>>
>> static struct attribute *ally_config_attrs[] = {
>> &dev_attr_xbox_controller.attr,
>> + &dev_attr_gamepad_mode.attr,
>> + &dev_attr_gamepad_mode_index.attr,
>> NULL
>> };
>>
>> @@ -2356,7 +2503,7 @@ static struct ally_config *ally_config_create(struct hid_device *hdev, struct al
>> }
>>
>> if (!cfg->initialized) {
>> - cfg->gamepad_mode = 0x01;
>> + cfg->gamepad_mode = ALLY_GAMEPAD_MODE_GAMEPAD;
>> cfg->xbox_controller_enabled = true;
>> cfg->left_deadzone = 10;
>> cfg->left_outer_threshold = 90;
>> @@ -2926,6 +3073,15 @@ static int hid_asus_ally_init(struct hid_device *hdev, struct ally_handheld *all
>> ret);
>> }
>>
>> + /*
>> + * An MCU reset switches the gamepad mode back to its default:
>> + * send the recorded one first, so that every other setting
>> + * restored below is applied on top of the expected mode.
>> + */
>> + ret = ally_set_gamepad_mode(ally, hdev, cfg->gamepad_mode);
>> + if (ret < 0)
>> + hid_warn(hdev, "Failed to restore gamepad mode: %d\n", ret);
>> +
>> /*
>> * The MCU does not keep the vibration intensity across a reset:
>> * send the recorded values again, whichever interface probed.
>>