This was already done once, I think in the 1.1 versions?
It was decided by people who matter that it would be easier for the
larger group that works on it to go with straight C.
> objects and streams and all, that would require a complete rewrite of the
> kernel and probably end up really slow anyway.. I just think it would be
While there is truth to part of that, its very general to say it would
end up slow with C++. Sure, with bad design and overuse of virtual
functions it would be slower. A good class design, however, is virtually
identical to C. If constructor overhead is too much, it is bypassable
with custom allocators.
Although I've not written a module, I don't see why you can't write your
module in C++.
Melvin Smith