Re: [PATCH] fbcon: fix null-ptr-deref in fbcon_switch

From: Qiujun Huang
Date: Sat Mar 28 2020 - 21:05:22 EST


On Sun, Mar 29, 2020 at 2:13 AM Sam Ravnborg <sam@xxxxxxxxxxxx> wrote:
>
> Hi Qiujun
>
> Thanks for looking into the sysbot bugs.
>
> On Sat, Mar 28, 2020 at 11:15:10PM +0800, Qiujun Huang wrote:
> > Add check for vc_cons[logo_shown].d, as it can be released by
> > vt_ioctl(VT_DISALLOCATE).
> >
> > Reported-by: syzbot+732528bae351682f1f27@xxxxxxxxxxxxxxxxxxxxxxxxx
> > Signed-off-by: Qiujun Huang <hqjagain@xxxxxxxxx>
> > ---
> > drivers/video/fbdev/core/fbcon.c | 4 ++--
> > 1 file changed, 2 insertions(+), 2 deletions(-)
> >
> > diff --git a/drivers/video/fbdev/core/fbcon.c b/drivers/video/fbdev/core/fbcon.c
> > index bb6ae995c2e5..7ee0f7b55829 100644
> > --- a/drivers/video/fbdev/core/fbcon.c
> > +++ b/drivers/video/fbdev/core/fbcon.c
> > @@ -2254,7 +2254,7 @@ static int fbcon_switch(struct vc_data *vc)
> > fbcon_update_softback(vc);
> > }
> >
> > - if (logo_shown >= 0) {
> > + if (logo_shown >= 0 && vc_cons_allocated(logo_shown)) {
> > struct vc_data *conp2 = vc_cons[logo_shown].d;
> >
> > if (conp2->vc_top == logo_lines
> > @@ -2852,7 +2852,7 @@ static void fbcon_scrolldelta(struct vc_data *vc, int lines)
> > return;
> > if (vc->vc_mode != KD_TEXT || !lines)
> > return;
> > - if (logo_shown >= 0) {
> > + if (logo_shown >= 0 && vc_cons_allocated(logo_shown)) {
> > struct vc_data *conp2 = vc_cons[logo_shown].d;
> >
> > if (conp2->vc_top == logo_lines
>
> I am not familiar with this code.
>
> But it looks like you try to avoid the sympton
> which is that logo_shown has a wrong value after a
> vc is deallocated, and do not fix the root cause.
>
> We have:
>
> vt_ioctl(VT_DISALLOCATE)
> |
> +- vc_deallocate()
> |
> +- visual_deinit()
> |
> +- vc->vc_sw->con_deinit(vc)
> |
> +- fbcon_deinit()
>
> Would it be better to update logo_shown
> in fbcon_deinit()?
> Then we will not try to do anything with
> the logo in fbcon_switch().
>
> fbcon_deinit() is called with console locked
> so there should not be any races.

Get that, thanks.

>
> I did not stare long enough on the code to come up with a patch,
> but this may be a better way to fix it.
>
> Sam