[PATCH 05/24] workqueue: Relocate worker and work management functions
From: Tejun Heo
Date: Thu May 18 2023 - 20:18:02 EST
Collect first_idle_worker(), worker_enter/leave_idle(),
find_worker_executing_work(), move_linked_works() and wake_up_worker() into
one place. These functions will later be used to implement higher level
worker management logic.
No functional changes.
Signed-off-by: Tejun Heo <tj@xxxxxxxxxx>
---
kernel/workqueue.c | 340 ++++++++++++++++++++++-----------------------
1 file changed, 168 insertions(+), 172 deletions(-)
diff --git a/kernel/workqueue.c b/kernel/workqueue.c
index 80b2bd01c718..6ec22eb87283 100644
--- a/kernel/workqueue.c
+++ b/kernel/workqueue.c
@@ -860,36 +860,6 @@ static bool too_many_workers(struct worker_pool *pool)
return nr_idle > 2 && (nr_idle - 2) * MAX_IDLE_WORKERS_RATIO >= nr_busy;
}
-/*
- * Wake up functions.
- */
-
-/* Return the first idle worker. Called with pool->lock held. */
-static struct worker *first_idle_worker(struct worker_pool *pool)
-{
- if (unlikely(list_empty(&pool->idle_list)))
- return NULL;
-
- return list_first_entry(&pool->idle_list, struct worker, entry);
-}
-
-/**
- * wake_up_worker - wake up an idle worker
- * @pool: worker pool to wake worker from
- *
- * Wake up the first idle worker of @pool.
- *
- * CONTEXT:
- * raw_spin_lock_irq(pool->lock).
- */
-static void wake_up_worker(struct worker_pool *pool)
-{
- struct worker *worker = first_idle_worker(pool);
-
- if (likely(worker))
- wake_up_process(worker->task);
-}
-
/**
* worker_set_flags - set worker flags and adjust nr_running accordingly
* @worker: self
@@ -938,6 +908,174 @@ static inline void worker_clr_flags(struct worker *worker, unsigned int flags)
pool->nr_running++;
}
+/* Return the first idle worker. Called with pool->lock held. */
+static struct worker *first_idle_worker(struct worker_pool *pool)
+{
+ if (unlikely(list_empty(&pool->idle_list)))
+ return NULL;
+
+ return list_first_entry(&pool->idle_list, struct worker, entry);
+}
+
+/**
+ * worker_enter_idle - enter idle state
+ * @worker: worker which is entering idle state
+ *
+ * @worker is entering idle state. Update stats and idle timer if
+ * necessary.
+ *
+ * LOCKING:
+ * raw_spin_lock_irq(pool->lock).
+ */
+static void worker_enter_idle(struct worker *worker)
+{
+ struct worker_pool *pool = worker->pool;
+
+ if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) ||
+ WARN_ON_ONCE(!list_empty(&worker->entry) &&
+ (worker->hentry.next || worker->hentry.pprev)))
+ return;
+
+ /* can't use worker_set_flags(), also called from create_worker() */
+ worker->flags |= WORKER_IDLE;
+ pool->nr_idle++;
+ worker->last_active = jiffies;
+
+ /* idle_list is LIFO */
+ list_add(&worker->entry, &pool->idle_list);
+
+ if (too_many_workers(pool) && !timer_pending(&pool->idle_timer))
+ mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT);
+
+ /* Sanity check nr_running. */
+ WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running);
+}
+
+/**
+ * worker_leave_idle - leave idle state
+ * @worker: worker which is leaving idle state
+ *
+ * @worker is leaving idle state. Update stats.
+ *
+ * LOCKING:
+ * raw_spin_lock_irq(pool->lock).
+ */
+static void worker_leave_idle(struct worker *worker)
+{
+ struct worker_pool *pool = worker->pool;
+
+ if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE)))
+ return;
+ worker_clr_flags(worker, WORKER_IDLE);
+ pool->nr_idle--;
+ list_del_init(&worker->entry);
+}
+
+/**
+ * find_worker_executing_work - find worker which is executing a work
+ * @pool: pool of interest
+ * @work: work to find worker for
+ *
+ * Find a worker which is executing @work on @pool by searching
+ * @pool->busy_hash which is keyed by the address of @work. For a worker
+ * to match, its current execution should match the address of @work and
+ * its work function. This is to avoid unwanted dependency between
+ * unrelated work executions through a work item being recycled while still
+ * being executed.
+ *
+ * This is a bit tricky. A work item may be freed once its execution
+ * starts and nothing prevents the freed area from being recycled for
+ * another work item. If the same work item address ends up being reused
+ * before the original execution finishes, workqueue will identify the
+ * recycled work item as currently executing and make it wait until the
+ * current execution finishes, introducing an unwanted dependency.
+ *
+ * This function checks the work item address and work function to avoid
+ * false positives. Note that this isn't complete as one may construct a
+ * work function which can introduce dependency onto itself through a
+ * recycled work item. Well, if somebody wants to shoot oneself in the
+ * foot that badly, there's only so much we can do, and if such deadlock
+ * actually occurs, it should be easy to locate the culprit work function.
+ *
+ * CONTEXT:
+ * raw_spin_lock_irq(pool->lock).
+ *
+ * Return:
+ * Pointer to worker which is executing @work if found, %NULL
+ * otherwise.
+ */
+static struct worker *find_worker_executing_work(struct worker_pool *pool,
+ struct work_struct *work)
+{
+ struct worker *worker;
+
+ hash_for_each_possible(pool->busy_hash, worker, hentry,
+ (unsigned long)work)
+ if (worker->current_work == work &&
+ worker->current_func == work->func)
+ return worker;
+
+ return NULL;
+}
+
+/**
+ * move_linked_works - move linked works to a list
+ * @work: start of series of works to be scheduled
+ * @head: target list to append @work to
+ * @nextp: out parameter for nested worklist walking
+ *
+ * Schedule linked works starting from @work to @head. Work series to
+ * be scheduled starts at @work and includes any consecutive work with
+ * WORK_STRUCT_LINKED set in its predecessor.
+ *
+ * If @nextp is not NULL, it's updated to point to the next work of
+ * the last scheduled work. This allows move_linked_works() to be
+ * nested inside outer list_for_each_entry_safe().
+ *
+ * CONTEXT:
+ * raw_spin_lock_irq(pool->lock).
+ */
+static void move_linked_works(struct work_struct *work, struct list_head *head,
+ struct work_struct **nextp)
+{
+ struct work_struct *n;
+
+ /*
+ * Linked worklist will always end before the end of the list,
+ * use NULL for list head.
+ */
+ list_for_each_entry_safe_from(work, n, NULL, entry) {
+ list_move_tail(&work->entry, head);
+ if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
+ break;
+ }
+
+ /*
+ * If we're already inside safe list traversal and have moved
+ * multiple works to the scheduled queue, the next position
+ * needs to be updated.
+ */
+ if (nextp)
+ *nextp = n;
+}
+
+/**
+ * wake_up_worker - wake up an idle worker
+ * @pool: worker pool to wake worker from
+ *
+ * Wake up the first idle worker of @pool.
+ *
+ * CONTEXT:
+ * raw_spin_lock_irq(pool->lock).
+ */
+static void wake_up_worker(struct worker_pool *pool)
+{
+ struct worker *worker = first_idle_worker(pool);
+
+ if (likely(worker))
+ wake_up_process(worker->task);
+}
+
#ifdef CONFIG_WQ_CPU_INTENSIVE_REPORT
/*
@@ -1183,94 +1321,6 @@ work_func_t wq_worker_last_func(struct task_struct *task)
return worker->last_func;
}
-/**
- * find_worker_executing_work - find worker which is executing a work
- * @pool: pool of interest
- * @work: work to find worker for
- *
- * Find a worker which is executing @work on @pool by searching
- * @pool->busy_hash which is keyed by the address of @work. For a worker
- * to match, its current execution should match the address of @work and
- * its work function. This is to avoid unwanted dependency between
- * unrelated work executions through a work item being recycled while still
- * being executed.
- *
- * This is a bit tricky. A work item may be freed once its execution
- * starts and nothing prevents the freed area from being recycled for
- * another work item. If the same work item address ends up being reused
- * before the original execution finishes, workqueue will identify the
- * recycled work item as currently executing and make it wait until the
- * current execution finishes, introducing an unwanted dependency.
- *
- * This function checks the work item address and work function to avoid
- * false positives. Note that this isn't complete as one may construct a
- * work function which can introduce dependency onto itself through a
- * recycled work item. Well, if somebody wants to shoot oneself in the
- * foot that badly, there's only so much we can do, and if such deadlock
- * actually occurs, it should be easy to locate the culprit work function.
- *
- * CONTEXT:
- * raw_spin_lock_irq(pool->lock).
- *
- * Return:
- * Pointer to worker which is executing @work if found, %NULL
- * otherwise.
- */
-static struct worker *find_worker_executing_work(struct worker_pool *pool,
- struct work_struct *work)
-{
- struct worker *worker;
-
- hash_for_each_possible(pool->busy_hash, worker, hentry,
- (unsigned long)work)
- if (worker->current_work == work &&
- worker->current_func == work->func)
- return worker;
-
- return NULL;
-}
-
-/**
- * move_linked_works - move linked works to a list
- * @work: start of series of works to be scheduled
- * @head: target list to append @work to
- * @nextp: out parameter for nested worklist walking
- *
- * Schedule linked works starting from @work to @head. Work series to
- * be scheduled starts at @work and includes any consecutive work with
- * WORK_STRUCT_LINKED set in its predecessor.
- *
- * If @nextp is not NULL, it's updated to point to the next work of
- * the last scheduled work. This allows move_linked_works() to be
- * nested inside outer list_for_each_entry_safe().
- *
- * CONTEXT:
- * raw_spin_lock_irq(pool->lock).
- */
-static void move_linked_works(struct work_struct *work, struct list_head *head,
- struct work_struct **nextp)
-{
- struct work_struct *n;
-
- /*
- * Linked worklist will always end before the end of the list,
- * use NULL for list head.
- */
- list_for_each_entry_safe_from(work, n, NULL, entry) {
- list_move_tail(&work->entry, head);
- if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
- break;
- }
-
- /*
- * If we're already inside safe list traversal and have moved
- * multiple works to the scheduled queue, the next position
- * needs to be updated.
- */
- if (nextp)
- *nextp = n;
-}
-
/**
* get_pwq - get an extra reference on the specified pool_workqueue
* @pwq: pool_workqueue to get
@@ -1954,60 +2004,6 @@ bool queue_rcu_work(struct workqueue_struct *wq, struct rcu_work *rwork)
}
EXPORT_SYMBOL(queue_rcu_work);
-/**
- * worker_enter_idle - enter idle state
- * @worker: worker which is entering idle state
- *
- * @worker is entering idle state. Update stats and idle timer if
- * necessary.
- *
- * LOCKING:
- * raw_spin_lock_irq(pool->lock).
- */
-static void worker_enter_idle(struct worker *worker)
-{
- struct worker_pool *pool = worker->pool;
-
- if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) ||
- WARN_ON_ONCE(!list_empty(&worker->entry) &&
- (worker->hentry.next || worker->hentry.pprev)))
- return;
-
- /* can't use worker_set_flags(), also called from create_worker() */
- worker->flags |= WORKER_IDLE;
- pool->nr_idle++;
- worker->last_active = jiffies;
-
- /* idle_list is LIFO */
- list_add(&worker->entry, &pool->idle_list);
-
- if (too_many_workers(pool) && !timer_pending(&pool->idle_timer))
- mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT);
-
- /* Sanity check nr_running. */
- WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running);
-}
-
-/**
- * worker_leave_idle - leave idle state
- * @worker: worker which is leaving idle state
- *
- * @worker is leaving idle state. Update stats.
- *
- * LOCKING:
- * raw_spin_lock_irq(pool->lock).
- */
-static void worker_leave_idle(struct worker *worker)
-{
- struct worker_pool *pool = worker->pool;
-
- if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE)))
- return;
- worker_clr_flags(worker, WORKER_IDLE);
- pool->nr_idle--;
- list_del_init(&worker->entry);
-}
-
static struct worker *alloc_worker(int node)
{
struct worker *worker;
--
2.40.1