[PATCH] Input: gameport - provide default trigger() and read()

From: Dmitry Torokhov
Date: Mon May 22 2023 - 18:12:01 EST


Instead of constantly checking pointer(s) for non-NULL-ness provide
default implementations of trigger() and read() and instantiate them during
pore registration if driver-specific versions were not provided.

Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>
---
drivers/input/gameport/gameport.c | 17 ++++++++++++++++-
include/linux/gameport.h | 11 ++---------
2 files changed, 18 insertions(+), 10 deletions(-)

diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index db58a01b23d3..26e197942ff9 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -21,7 +21,7 @@
#include <linux/mutex.h>
#include <linux/timekeeping.h>

-/*#include <asm/io.h>*/
+#include <asm/io.h>

MODULE_AUTHOR("Vojtech Pavlik <vojtech@xxxxxx>");
MODULE_DESCRIPTION("Generic gameport layer");
@@ -518,6 +518,16 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
}
EXPORT_SYMBOL(gameport_set_phys);

+static void gameport_default_trigger(struct gameport *gameport)
+{
+ outb(0xff, gameport->io);
+}
+
+static unsigned char gameport_default_read(struct gameport *gameport)
+{
+ return inb(gameport->io);
+}
+
/*
* Prepare gameport port for registration.
*/
@@ -536,6 +546,11 @@ static void gameport_init_port(struct gameport *gameport)
if (gameport->parent)
gameport->dev.parent = &gameport->parent->dev;

+ if (!gameport->trigger)
+ gameport->trigger = gameport_default_trigger;
+ if (!gameport->read)
+ gameport->read = gameport_default_read;
+
INIT_LIST_HEAD(&gameport->node);
spin_lock_init(&gameport->timer_lock);
timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 8c2f00018e89..0a221e768ea4 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -5,7 +5,6 @@
#ifndef _GAMEPORT_H
#define _GAMEPORT_H

-#include <asm/io.h>
#include <linux/types.h>
#include <linux/list.h>
#include <linux/mutex.h>
@@ -165,18 +164,12 @@ void gameport_unregister_driver(struct gameport_driver *drv);

static inline void gameport_trigger(struct gameport *gameport)
{
- if (gameport->trigger)
- gameport->trigger(gameport);
- else
- outb(0xff, gameport->io);
+ gameport->trigger(gameport);
}

static inline unsigned char gameport_read(struct gameport *gameport)
{
- if (gameport->read)
- return gameport->read(gameport);
- else
- return inb(gameport->io);
+ return gameport->read(gameport);
}

static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
--
2.40.1.698.g37aff9b760-goog

--
Dmitry